Trap
NormalScramble Egg
View:
2616
If a monster you control is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Sonic Chick" from your hand, Deck or GY.
Scramble Egg — Power Evaluation
Final Score: 26 ± 6 · Confidence: Medium
- Intrinsic: 27 · Deck: 26 · Meta: provisional
- Primary role: Recovery / Recursion · Secondary: Material body, Utility
Why it scores here
Scramble Egg is a Normal Trap with no archetype and no search route that only turns on after a monster you control is destroyed by battle or card effect, so its reliability is inherently low. When it does fire it converts a lost monster into a single Special Summoned 'Sonic Chick' from hand, Deck or GY — a roughly card-neutral replacement body rather than a board or an interaction. It brings zero disruption, removal or negation, appears in just 1 sampled deck at 1 copy and in 0 recorded combos, so nothing here is inflated by stats, rarity or popularity. The card is cheap in slot terms, but a hard dependency on the named 'Sonic Chick' target and a reactive trigger keep it a narrow, low-impact utility pick.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 15 | No archetype, no shown searcher and a trigger that requires your own monster to be destroyed; only 1 sample deck plays a single copy (observed). |
| Combo & Conversion | 15 | 0 of the recorded combos use it, and the text builds nothing beyond one 'Sonic Chick' from hand, Deck or GY (observed). |
| Resource Economy | 30 | It replaces a destroyed monster with a Special Summoned body pulled straight from Deck or GY, roughly even on cards after the trap itself is spent (inferred). |
| Effect & Interaction | 8 | Text contains no removal, negation, floodgate or disruption aimed at the opponent's plays (verified). |
| Material Utility | 30 | The produced body is usable as material, but the trap can only ever summon the single named 'Sonic Chick', not a flexible pool of Level/Attribute options (inferred). |
| Resilience & Flexibility | 18 | A one-shot Trap that is fully dead if no monster is destroyed or if the effect is negated, with no multi-zone or multi-turn recursion of its own (inferred). |
| Deck-Building Efficiency | 28 | Costs a single slot and summons from the Deck so no in-hand garnet is needed, but it hard-requires running 'Sonic Chick' in the build to function (inferred). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Material body. Intrinsic ≈ 27, Deck ≈ 26, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Summons from hand, Deck or GY, so no garnet has to be drawn before it works
- Provides a free replacement body after your monster is destroyed, keeping field presence
- A chainable Normal Trap, so the summon can happen on the opponent's turn
Weaknesses
- Requires your own monster to be destroyed by battle or card effect before it can do anything
- Only ever summons the single named 'Sonic Chick', so it is dead weight without that card in the build
- No disruption, removal or negation — it does not interact with the opponent at all
- Slow by nature (must be set) and unsearchable with no archetype or shown search route
- Thin evidence: 1 deck, 0 combos, 0 guides, no usage statistics
Counters / choke points
- Backrow removal hitting the set card before the trigger resolves
- Negating the triggered effect, which leaves the trap spent for nothing
- Hand traps that negate Special Summoning from the Deck, since the activation includes a Deck Special Summon option (inferred)
- Removing your monsters without destroying them (banish, return to hand/Deck) so the trigger condition never occurs
Best use
Reactive body replacement / small material extender. Decks: Sonic Chick / Synchron-Stardust themed builds. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: 'If a monster you control is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Sonic Chick" from your hand, Deck or GY.'; Card is a Normal Trap with no archetype, legal in TCG, OCG and Master Duel.
- Observed: 1 of the sampled decks runs it, in the main deck, at exactly 1 copy.; 0 recorded combo appearances — 0% as starter, searched, material, payoff or end-board piece.; Top partners are 'Sonic Chick' plus a Fudo/Synchron pool (Assault Beast, Assault Sentinel, Goblindbergh, Quillbolt Hedgehog, Stardust Phantom/Trail/Wurm, Jet Warrior, Stardust Dragon/Assault Mode).
- Inferred: The effect is unsearchable by any shown route and depends on an opponent-driven trigger, so having it live is unreliable.; It needs the named 'Sonic Chick' present in hand, Deck or GY, otherwise the card is effectively blank.; Special Summoning from the Deck makes the activation a valid target for hand traps that negate Deck Special Summons.
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only only 1 deck in the sample, so deck-role signal is extremely thin no ruling/errata data for the trigger timing or for hand-trap interaction with the Deck-summon option






