Scramble Egg
Trap Normal

Scramble Egg

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If a monster you control is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Sonic Chick" from your hand, Deck or GY.




 
 
AI Power Analysis
Recovery / RecursionConfidence: MediumEvaluated Jan 1, 2026
26± 6/ 100
Power Score
Intrinsic 27
Deck 26

Scramble Egg — Power Evaluation

Final Score: 26 ± 6 · Confidence: Medium

  • Intrinsic: 27 · Deck: 26 · Meta: provisional
  • Primary role: Recovery / Recursion · Secondary: Material body, Utility

Why it scores here

Scramble Egg is a Normal Trap with no archetype and no search route that only turns on after a monster you control is destroyed by battle or card effect, so its reliability is inherently low. When it does fire it converts a lost monster into a single Special Summoned 'Sonic Chick' from hand, Deck or GY — a roughly card-neutral replacement body rather than a board or an interaction. It brings zero disruption, removal or negation, appears in just 1 sampled deck at 1 copy and in 0 recorded combos, so nothing here is inflated by stats, rarity or popularity. The card is cheap in slot terms, but a hard dependency on the named 'Sonic Chick' target and a reactive trigger keep it a narrow, low-impact utility pick.

Axis scores

Axis Score Evidence
Accessibility 15 No archetype, no shown searcher and a trigger that requires your own monster to be destroyed; only 1 sample deck plays a single copy (observed).
Combo & Conversion 15 0 of the recorded combos use it, and the text builds nothing beyond one 'Sonic Chick' from hand, Deck or GY (observed).
Resource Economy 30 It replaces a destroyed monster with a Special Summoned body pulled straight from Deck or GY, roughly even on cards after the trap itself is spent (inferred).
Effect & Interaction 8 Text contains no removal, negation, floodgate or disruption aimed at the opponent's plays (verified).
Material Utility 30 The produced body is usable as material, but the trap can only ever summon the single named 'Sonic Chick', not a flexible pool of Level/Attribute options (inferred).
Resilience & Flexibility 18 A one-shot Trap that is fully dead if no monster is destroyed or if the effect is negated, with no multi-zone or multi-turn recursion of its own (inferred).
Deck-Building Efficiency 28 Costs a single slot and summons from the Deck so no in-hand garnet is needed, but it hard-requires running 'Sonic Chick' in the build to function (inferred).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Material body. Intrinsic ≈ 27, Deck ≈ 26, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Summons from hand, Deck or GY, so no garnet has to be drawn before it works
  • Provides a free replacement body after your monster is destroyed, keeping field presence
  • A chainable Normal Trap, so the summon can happen on the opponent's turn

Weaknesses

  • Requires your own monster to be destroyed by battle or card effect before it can do anything
  • Only ever summons the single named 'Sonic Chick', so it is dead weight without that card in the build
  • No disruption, removal or negation — it does not interact with the opponent at all
  • Slow by nature (must be set) and unsearchable with no archetype or shown search route
  • Thin evidence: 1 deck, 0 combos, 0 guides, no usage statistics

Counters / choke points

  • Backrow removal hitting the set card before the trigger resolves
  • Negating the triggered effect, which leaves the trap spent for nothing
  • Hand traps that negate Special Summoning from the Deck, since the activation includes a Deck Special Summon option (inferred)
  • Removing your monsters without destroying them (banish, return to hand/Deck) so the trigger condition never occurs

Best use

Reactive body replacement / small material extender. Decks: Sonic Chick / Synchron-Stardust themed builds. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: 'If a monster you control is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Sonic Chick" from your hand, Deck or GY.'; Card is a Normal Trap with no archetype, legal in TCG, OCG and Master Duel.
  • Observed: 1 of the sampled decks runs it, in the main deck, at exactly 1 copy.; 0 recorded combo appearances — 0% as starter, searched, material, payoff or end-board piece.; Top partners are 'Sonic Chick' plus a Fudo/Synchron pool (Assault Beast, Assault Sentinel, Goblindbergh, Quillbolt Hedgehog, Stardust Phantom/Trail/Wurm, Jet Warrior, Stardust Dragon/Assault Mode).
  • Inferred: The effect is unsearchable by any shown route and depends on an opponent-driven trigger, so having it live is unreliable.; It needs the named 'Sonic Chick' present in hand, Deck or GY, otherwise the card is effectively blank.; Special Summoning from the Deck makes the activation a valid target for hand traps that negate Deck Special Summons.
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only only 1 deck in the sample, so deck-role signal is extremely thin no ruling/errata data for the trigger timing or for hand-trap interaction with the Deck-summon option











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